
You’re flat-footed, you take a –4 penalty to most Str– and Dex-based skill checks and opposed Perception checks, you automatically fail Perception checks based on sight, opponents have total concealment against you, and you must succeed at a DC 10 Acrobatics check to move faster than half speed or else fall prone. You take the listed damage at the beginning of your turn. You take a –10 penalty to Perception checks to notice things. In this case, the duration of the condition is unchanged-it still ends at the same time it would have ended if it had not been suppressed. Sometimes a condition is suppressed without being negated, such as with the envoy’s don’t quit Improvisation.

Table 8–2 provides a quick reference of the conditions and their effects, though players and GMs should always review a condition’s details thoroughly when they’re unfamiliar with them.

The following descriptions give details about the most common conditions and the effects they have on characters. If effects can’t combine, apply the most severe effect. If more than one condition affects a character, apply them all.

Conditions are circumstances or states that can affect characters for an extended period of time.
